Or the comic audio flourishes, like sleigh bells that jangle for the duration of the freeze power-up. Or that chaining 256 dots instantly obliterates all currently visible ghosts. Some of it's just the light touches, like the way the screen quick-zooms when you eat a ghost. The game is you sandwiched between that and the inexorable kill screen wave, in perpetuity. Glitchy, another newcomer, looks like a ghostly version of the kill screen bug, but eventually "un-glitches" and randomly adopts the behavior of another ghost. Blinky will give chase across the breadth of the map, and do so with Terminator efficiency. Spunky, one of the newcomers, hovers in place, snoozing until you're forced to get close. Pinky now waits until you're line of sight, then charges at (and moves faster than) you. You unlock all this stuff by noshing pac-dots and selecting three beforehand, which then show up randomly in the maze.Īnd you'll need them, because your opponents are way smarter here. A third makes you a non-suicidal bomber, capable of obliterating crowds of nearby ghosts at once. Another power-up slows ghost movement to a hilarious snow-blanketed crawl. What if Pac-Man could fire a continuous, long range, ghost-toasting laser beam for a few seconds while moving? He can now.
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